Broken Arrow is like a fusion of Wargames and World in Conflict, which I like. The demo was pretty good. Can't wait for it's release.
Terminator Dark Fate Defiance was actually surprisingly good. Somewhat janky though. If you like games like Men of War, Call to Arms, or Syrian Warfare, you'll probably like it. Very punishing with it's resources though. Which I guess makes sense when you're trying to run an army in the post-apocalypse. Big downside is it being set in the Dark Fate timeline instead of the T1-T2 timelines. Luckily the devs tried their hardest on making it resemble more of the future war shown in Terminator 2, especially once you start equipping your forces with plasma weaponry and you're fighting machines at night within the ruins of a city.
Homeworld 3. Massive disappointment. They at least got the surface details right. Art-style and sounds are pretty good and resemble Homeworld. Everything else is a big let down. They dropped the beautiful motion-painting aesthetic for the cinematics for some ugly CG graphics with weird animations. The story makes Homeworld 2 look like a masterpiece, and the unit-variety is severely lacking. In the campaign, you only get ONE type of corvette-class unit. In previous games, you had multiple. Maps in both single player and campaign are way too close-quarters for a space game. They were too reliant on the megaliths/space-terrain that it got in the way of gameplay. Haven't felt this down since Dawn of War 3.